Faustius Gehanne
Faustius Gehanne
Faust is a deathly blue Tiefling and Genasi cross. Standing at 5ft. 11", not counting their horns, bright solid yellow eyes, and swath of thick smoke-like hair, Faust can be a striking sight. While they normally wearing an easy-going smile the perceptive will find it in contrast with a noticeably strong aura of cunning. Faust is normally dressed very sharply, the only exception being when he is working with Tinker's Tools. Forgoing his vest and instead wearing a dark button down shirt. They are nearly always adorned with some kind of gold jewelry, the most common pieces being a gold raven skull broach, a set of chain-link rings, and a pocket watch and chain. When encountering them some are disarmed by their silver-edged manner of speaking. While others find themselves on anxious between the smell of smoke on his clothes and a feeling likened to being herded.
Pronouns | Class | Race | Level | Alighnment | Background | Broach |
---|---|---|---|---|---|---|
He/They | Rogue (Inquisitive) | Air Genasi/Teifling | N/A | Chaotic Neutral | Celebrity Scion | Tower |
Max Hit Points | Hit Dice | TempHP | Prof Bonus | Atk Bonus | AC | Speed | Initiative | Passive Perception |
---|---|---|---|---|---|---|---|---|
N/A | d8 | +3 | +6 | 14 | 30.ft | +3 | 15 |
Proficiencies | Languages | Tools |
---|---|---|
Deception, Insight, Investigation, Perception, Persuasion, Stealth | All common languages | Tinker's Tools |
General Knowledge
Age | Occupation | Reputation | Tarot |
---|---|---|---|
50 - 60 | Curator of the Steward's Tower | Legendary | Death (Upright) |
Faust is the creator and curator of the Steward’s Tower. Fascinated with folklore and strange happenings of the world around them, Faust seems to crave this knowledge and is able to remember every record they hear of them. Faust’s direct origins are shrouded in mystery. And opinions on him vary heavily. Everyone seems to know that he introduced himself to the world as the curator of the Steward’s Tower after apparently single-handedly funding the building. From there the only other consistent information is that he invited people to come and tell their stories with the promise of payment. A promise always upheld. Since then Faust's and the tower's reputation have grown considerably. The tower itself is now a thriving business with many lucrative connections for those enter into a contact. With adventurers of the tower universally recognized by wearing one of six broaches representing the organization.
Faust is also credited with the invention and innovation of various automatons and mechanical workings in the capital. Though they have not yet recreated Aluana Shobi's work, they have created a number of automatons including the now infamous Custodia.
What role do they play? A problem on purpose.
–
Connections
Faust has various connections but some noteworthy ones include, [[]]
Some of their employees are, Lover and the Flock, B1-RD, Kuria Sang, Juniper, Dantalion (Danni) Pierrot and Oren.
Stats
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
8 | 17 | 12 | 14 | 14 | 12 | Stats |
-1 | +3 | +1 | +2 | +2 | +1 | Modifier |
-1 | +6 | +1 | +5 | +2 | +1 | Saving Throw |
Features and Traits
Name Dropping | You know and have met any number of powerful people across the land - and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.
Mingle with the Wind | You know the Shocking Grasp cantrip. At level 3 you know the Feather Fall spell. At 5th level you know the Levitate spell. You can cast once per long rest. Constitution is your spell casting modifier.
Unending Breath | You can hold your breath indefinitely while you're not incapacitated. You can provide fresh air to creatures up to 10 feet around you at the cost of 1 hit point per hour, after the first 24 hours you gain one level of exhaustion, with an additional level gained after every 8 additional hours.
Darkvision | You can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.
Hellish Resistance | Resistance to fire damage.
Rogue Class Features
• Sneak Attack | Once per turn, deal +3d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
• Cunning Action Dash, Disengage or Hide as a Bonus Action.
• Ear for Deceit All rolls for Insight are always a minimum of 8.
• Eye for Detail | You can use a bonus action to use Perception or Investigation.
• Insightful Fighting | Bonus action, if win Insight vs. Deception, use sneak attack without adv. for 1 min.
• Uncanny Dodge | Use reaction for half damage on an attack you can see on you.
Spells
Spellcasting Ability | Spell Save DC | Attack Bonus |
---|---|---|
CON | 11 | +1 |
Level | Spell Slots | Prepared Spells |
---|---|---|
Cantrips | N/A | Shocking Grasp |
#1 | 1 | Feather Fall |
#2 | 1 | Levitate |