Kuria Sang

Kuria Sang is a 6 ft. tall mixed race high elf with straight coal colored hair and strikingly intense yellow gold eyes. They wear a large pair of thick round glasses and a white silk doctors coat. Dressing very simply, Kuria often wears dark colored shirt and pants, a red scarf and keeps their hair pulled up in a high ponytail. Though they dress simple, Kuria also carries a large well stock messenger bag. The bag contains a number of items which range from every-day-essentials to medical supplies and medicines. They are an immigrant from Korvis empire and hold an ambassador status as the child of the council member Mei Sang.

PronounsClassRaceLevelAlighnmentBackgroundBroach
They/ThemCleric (Disciple of Life)High Elf mix3Lawful NeutralHaunted OneMoon
Max Hit PointsHit DiceTempHPProf BonusACSpeedInitiativePassive Perception
243d8+21230.ft+220
Pasted image 20250930144909

Abilities

STRDEXCONINTWISCHA
14151412176Stats
+2+2+2+1+3-2Modifier
+2+2+2+1+50Saving Throw

Skills

#SkillAbility
.Acrobatics+2 DEX
.Animal Handling+3 WIS
oArcana+3 INT
.Athletics+2 STR
.Deception-2 CHA
.History+1 INT
oInsight+5 WIS
.Intimidation-2 CHA
oInvestigation+3 INT
oMedicine+5 WIS
.Nature+3 WIS
oPerception+5 WIS
.Performance-2 CHA
.Persuasion-2 CHA
.Religion+1 INT
.Sleight of Hand+2 DEX
.Stealth+2 DEX
.Survival+3 WIS

Features and Traits

Darkvision | You can see in darkness (shades of gray) up to 60 ft.

Keen Senses | You have proficiency in the Perception skill.

Fey Ancestry | You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance | You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training | You have proficiency with the longsword, shortsword, shortbow, and longbow.

Clinician | You are an expert at helping a body heal itself without the use of magic.

  • You may tend to up to 6 creatures over the course of a short rest as ‘light work’. Creatures you tend to may use your proficiency bonus in place of their constitution modifier when they expend hit dice to regain hit points.
  • As an action you may expend a use of a healers kit to tend to a creature and end one disease or condition affecting that creature, or restore the creature's hit point maximum to its original value. The condition can be blinded, deafened, paralyzed or poisoned. Conditions from permanent injuries cannot be removed until the injury is cured. The creature cannot benefit from this feat again until it finishes a short or long rest.
  • As an action, you can identify one poison or disease affecting that creature that you were previously unaware of. You must be within 5 feet of the creature and be able to clearly see the target.
  • If you take an hour each day to tend to a creature while they are recovering, that creatures recovery time is reduced by half.

Cleric Class Features

Channel Divinity | As an action, you can restore 15 HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.


Spells

LevelSpell SlotsPrepared Spells
CantripsN/AN/A
#142
#222

Backstory

General Knowledge

Kuria is the child of Mei Sang and Lin Sang with their twin sister Rin Sang. They are a citizen of the Korvis empire, an accomplished doctor, and currently holds an ambassador status in Aquila while working under Faustius Gehanne in the Steward's Tower.


Other

Kuria's birthday is August 17th 1817, the same day as the empire celebrates the defeat of the Crow.

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