Kuria Sang
Kuria Sang
Kuria Sang is a 6 ft. tall mixed race high elf with straight coal colored hair and strikingly intense yellow gold eyes. They wear a large pair of thick round glasses and a white silk doctors coat. Dressing very simply, Kuria often wears dark colored shirt and pants, a red scarf and keeps their hair pulled up in a high ponytail. Though they dress simple, Kuria also carries a large well stock messenger bag. The bag contains a number of items which range from every-day-essentials to medical supplies and medicines. They are an immigrant from Korvis empire and hold an ambassador status as the child of the council member Mei Sang.
Pronouns | Class | Race | Level | Alighnment | Background | Broach |
---|---|---|---|---|---|---|
They/Them | Cleric (Disciple of Life) | High Elf mix | 3 | Lawful Neutral | Haunted One | Moon |
Max Hit Points | Hit Dice | TempHP | Prof Bonus | AC | Speed | Initiative | Passive Perception |
---|---|---|---|---|---|---|---|
24 | 3d8 | +2 | 12 | 30.ft | +2 | 20 |
Abilities
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
14 | 15 | 14 | 12 | 17 | 6 | Stats |
+2 | +2 | +2 | +1 | +3 | -2 | Modifier |
+2 | +2 | +2 | +1 | +5 | 0 | Saving Throw |
Skills
# | Skill | Ability |
---|---|---|
. | Acrobatics | +2 DEX |
. | Animal Handling | +3 WIS |
o | Arcana | +3 INT |
. | Athletics | +2 STR |
. | Deception | -2 CHA |
. | History | +1 INT |
o | Insight | +5 WIS |
. | Intimidation | -2 CHA |
o | Investigation | +3 INT |
o | Medicine | +5 WIS |
. | Nature | +3 WIS |
o | Perception | +5 WIS |
. | Performance | -2 CHA |
. | Persuasion | -2 CHA |
. | Religion | +1 INT |
. | Sleight of Hand | +2 DEX |
. | Stealth | +2 DEX |
. | Survival | +3 WIS |
Features and Traits
Darkvision | You can see in darkness (shades of gray) up to 60 ft.
Keen Senses | You have proficiency in the Perception skill.
Fey Ancestry | You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance | You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training | You have proficiency with the longsword, shortsword, shortbow, and longbow.
Clinician | You are an expert at helping a body heal itself without the use of magic.
- You may tend to up to 6 creatures over the course of a short rest as ‘light work’. Creatures you tend to may use your proficiency bonus in place of their constitution modifier when they expend hit dice to regain hit points.
- As an action you may expend a use of a healers kit to tend to a creature and end one disease or condition affecting that creature, or restore the creature's hit point maximum to its original value. The condition can be blinded, deafened, paralyzed or poisoned. Conditions from permanent injuries cannot be removed until the injury is cured. The creature cannot benefit from this feat again until it finishes a short or long rest.
- As an action, you can identify one poison or disease affecting that creature that you were previously unaware of. You must be within 5 feet of the creature and be able to clearly see the target.
- If you take an hour each day to tend to a creature while they are recovering, that creatures recovery time is reduced by half.
Cleric Class Features
Channel Divinity | As an action, you can restore 15 HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Spells
Level | Spell Slots | Prepared Spells |
---|---|---|
Cantrips | N/A | N/A |
#1 | 4 | 2 |
#2 | 2 | 2 |
Backstory
Personality
Trait | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
---|---|
Ideal | I’ll stop the spirits that haunt me or die trying. |
Bond | There’s evil in me, I can feel it. It must never be set free. |
Flaw | I talk to spirits that no one else can see. |
Early Life
Kuria was born to Mei Sang and Lin Sang with their twin sister Rin Sang in the Korvis empire on August 17th 1817.
Inciting Event
Summary
Here and Now
Summary