Depending on the character attempting to cast and the spell on the scroll:

  1. Spell is on the character's class spell list, and it is a level they can cast
    • they cast it with no problems
  2. Spell is on a character's class spell list, but is a higher level than they can cast
    • they attempt to cast it - DC 10 Arcana (or Religion) check + the spell's level
  3. If the character is a spell caster, but the spell is not on their class spell list
    • they attempt to cast it - DC 10 Arcana (or Religion) check + the spell's level
      • if the check fails, the spell fails and they must make a DC 10 Intelligence saving throw
  4. If the character is not a spell caster
    • they attempt to cast it - DC 10 Arcana (or Religion) check + the spell's level with disadvantage
      • if the check fails, the spell fails and they must make a DC 10 Intelligence saving throw

Spell Scroll Mishap Table

d6Result
1A surge of magical energy deals the caster 1d6 force damage per level of the spell.
2The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a random target nearby if the caster was the intended target.
3The spell affects a random location within the spell's range.
4The spell's effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold.
5The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell's duration, or 1d10 minutes for spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster's ears for 1d10 minutes.
6The spell activates after 1d12 hours. If the caster was the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell's maximum range, if the target has moved away.
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