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Recipes

Using a Recipe

An asterisk* next to a recipe means that the item is not an official item in D&D. The cost of a recipe includes any mundane ingredients and equipment, which are assumed to be included with the appropriate tool. Ingredients specifically listed are considered to be 1 unit (such as flowers, bunches, or vials) unless otherwise specified.

Developing new Recipes

When your proficiency bonus increases, you can add a new recipe to your recipes known. This recipe must be of an appropriate level or lower, as indicated by the Discovering Recipes Table below. The table excludes Minor Potions, who are instead explained on page 14. If the player gets a higher proficiency bonus, they can instantly learn a new recipe without any cost or time investment. This also happens retroactively when becoming proficient with the tool after obtaining a higher proficiency bonus.

Proficiency BonusRecipe Level
+2Common (3)
+3Uncommon
+4Uncommon
+5Rare
+6Very Rare

Learning new Recipes

When you come across a new recipe, you add it to your recipes known. To become proficient and use the recipe requires time and money spent in experimentation, as indicated by the Recipes Table below. Learning a new recipe always succeeds, but does not result in any product.

Recipe LevelTimeCost
Common (3)8 hours50 gp
Uncommon40 hours250 gp
Rare80 hours500 gp
Very Rare240 hours1000 gp

Pricing Guide

Potions, poisons and other products have set prices based on their rarity. This cost is paid up front once the production is started. The price of ingredients used is subtracted from this price. The price of the product depends on its rarity and can be found in the table below. If a potion making Check is failed, the original ingredients are returned, though gold spent is lost.

Ingredient RarityCost
Common5gp
Uncommon10gp
Rare50gp
Very Rare150gp
Legendary500gp

Items have 2 rarities: their gather rarity and their pricing rarity. The gather rarity refers to how hard the source of the ingredient is to find in the wild. The pricing rarity is what determines the value of an ingredient in the total price of a potion, poison or other product.

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