Bastions
These are shortened rules. You can find FULL RULES HERE
A Bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.
Players' bastion Sorry Jako Jaskyňa in the actual campaign is here. You'll find listed facilities, progress log, descriptions and pictures there.
Bastion Turns
As time passes in the campaign, players take Bastion turns to reflect the activity occurring in their Bastions, whether or not the characters are present.
A Bastion turn occurs every 5 days of in-game time.
On a Bastion turn, a character can issue orders to the special facilities in their Bastion or issue the Maintain order to the entire Bastion (see Orders and Events).
Special Facilities
Special facilities are Bastion locations where certain activities yield game benefits. Each special facility can be chosen only once unless its description says otherwise.
Special facilities can't be bought; a character gains them through level advancement. The Special Facility Acquisition table shows the total number of special facilities in a character's Bastion. Each new special facility immediately becomes part of the character's Bastion when the character reaches the level.
Special Facility Acquisition (per player)
Level | Special Facilities |
---|---|
5 | 2 |
9 | 4 |
13 | 5 |
17 | 6 |
Each time a character gains a level, that character can replace one of their Bastion's special facilities with another for which the character qualifies.
List of Special Facilities
Level | Special Facility | Prerequisite | Order |
---|---|---|---|
5 | Arcane Study | Ability to use an Arcane Focus or a tool as a Spellcasting Focus | Craft |
5 | Armory | – | Trade |
5 | Barrack | – | Recruit |
5 | Garden | – | Harvest |
5 | Library | – | Research |
5 | Sanctuary | Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus | Craft |
5 | Smithy | – | Craft |
5 | Storehouse | – | Trade |
5 | Workshop | – | Craft |
9 | Gaming Hall | – | Trade |
9 | Greenhouse | – | Harvest |
9 | Laboratory | –* | Craft |
9 | Sacristy | Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus | Craft |
9 | Scriptorium | –* | Craft |
9 | Stable | – | Trade |
9 | Teleportation Circle | – | Recruit |
9 | Theater | – | Empower |
9 | Training Area | – | Empower |
9 | Trophy Room | – | Research |
13 | Archive | – | Research |
13 | Meditation Chamber | – | Empower |
13 | Menagerie | – | Recruit |
13 | Observatory | Ability to use a Spellcasting Focus | Empower |
13 | Pub | – | Research |
13 | Reliquary | Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus | Harvest |
17 | Demiplane | Ability to use an Arcane Focus or a tool as a Spellcasting Focus | Empower |
17 | Guildhall | Expertise in a skill | Recruit |
17 | Sanctum | Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus | Empower |
17 | War Room | Fighting Style feature or Unarmored Defense feature | Recruit |
*Certain orders that can be issued to these facilities have additional prerequisites.
Orders and Events
On a Bastion turn, a character in their Bastion can issue special orders to one or more of their Bastion's special facilities:
- Maintain
- Craft
- Empower
- Harvest
- Recruit
- Research
- Trade
The Maintain order is unusual; it is issued to the whole Bastion rather than to one or more special facilities. Immediately after a character issues the Maintain order to their Bastion, the DM rolls once on the Bastion Events table to determine what event, if any, befalls the Bastion before the next Bastion Turn. The event is resolved immediately, with the player and DM working together to expand story details as needed.
Bastion Events
1d100 | Event |
---|---|
01-50 | All Is Well |
51-55 | Attack |
56-58 | Criminal Hireling |
59-63 | Extraordinary Opportunity |
64-72 | Friendly Visitors |
73-76 | Guest |
77-79 | Lost Hirelings |
80-83 | Magical Discovery |
84-91 | Refugees |
92-98 | Request for Aid |
99-00 | Treasure |