Qualities
Qualities are used in rare equipment crafting. A piece of equipment may only have one quality, regardless of rarity. Qualities can be changed on individual equipment with Transmutation.
As well, when a character has qualities on equipment with the same name or effect, their effects will never stack or combine. This rule effects the following:
- Variants of the same quality, such as Resistance (Fire) and Resistance (Cold) will not combine unless they are listed specifically as separate qualities, ex. ;
- Multiple qualities that increase Defense or Magic Defense will never stack;
- Multiple qualities that give extra damage may never affect the same instance of damage;
- Multiple qualities that increase the recovery of Hit Points, Mind Points or Inventory Points will never stack;
- Multiple Qualities that increase bonuses for Accuracy Checks or Magic Checks may never affect the same check.
- Multiple Qualities that halve or multiply the same value (such as the MP cost of a spell). For example, a spell could not benefit from the Memorize and Momentum Thief qualities to quarter its total MP cost.
Approved Qualities
The following table has all the approved qualities you may add to your rare equipment. More may be added in the future.
The 🗡️ column designates the quality as available for weapons, the 🛡️ column for armor & shields, and the 💍 column for accessories.
Quality | Rarity | Material(s) Required | Description | 🗡️ | 🛡️ | 💍 |
---|---|---|---|---|---|---|
Amulet | ❇️crafted | 🔗stable | You gain a +1 bonus to Magic Defense. | ✔️ | ✔️ | |
Anitistatus | ❇️crafted | 🔳solid + element | You are immune to a single status effect. | ✔️ | ✔️ | ✔️ |
Dangerous | ❇️crafted | 🔺sharp | You may increase the weapon's damage by 4. | ✔️ | ||
Resistance | ❇️crafted | 👊tough + element | You have Resistance to a single damage type (not physical damage). | ✔️ | ✔️ | ✔️ |
Bulwark | ❇️crafted | 🔳solid | You gain a +1 bonus to Defense. | ✔️ | ✔️ | |
Dual Resistance | 🌀strange | 👊tough + 2 elements | You have Resistance to two damage types (not physical damage). | ✔️ | ✔️ | ✔️ |
Swordbreaker | 🌀strange | 👊tough | You have Resistance to physical damage. | ✔️ | ✔️ | ✔️ |
Immunity | ✨enigmatic | 🪽pure + element | You have Immunity to a single damage type (not physical damage). | ✔️ | ✔️ | ✔️ |
Omnishield | 🌠mythic | 🪽pure | You gain a +1 bonus to Defense and Magic Defense. | ✔️ | ✔️ | |
Perfect Health | 🌠mythic | 🪽pure | You are immune to all status effects. | ✔️ | ✔️ | ✔️ |
Magical | ❇️crafted | 🔮arcane | The weapon targets Magic Defense instead of Defense | ✔️ | ||
Piercing | ❇️crafted | 🔺sharp | Damage dealt by the weapon ignores Resistances | ✔️ | ||
Multi | 🌀strange | 💠multi | Attacks with the weapon have multi (2). | ✔️ | ||
Status | ✨enigmatic | ☣️rotten + element | Each target hit by the weapon suffers (choose one: dazed, shaken, slow, weak). | ✔️ | ||
Status Plus | 🌠mythic | ☣️rotten + element | Each target hit by the weapon suffers (choose one: enraged, poisoned). | ✔️ | ||
Accuracy Up | 🌀strange | 🎯accurate | You may add a +1 bonus to the weapon's Accuracy Check. | ✔️ | ✔️ | ✔️ |
Magic Up | 🌀strange | 🔮arcane | You gain a +1 bonus to your Magic Checks. | ✔️ | ✔️ | |
Vitality Up | 🌀strange | 🔗stable | When you recover HP, you recover 5 extra HP. | ✔️ | ✔️ | |
Healing Up | ✨enigmatic | 🪽pure | Spells you cast that whose effects restore Hit Points will restore 5 extra Hit Points. | ✔️ | ✔️ | |
Spell Up | 🌠mythic | 🎯accurate | Spells you cast deal 5 extra damage. | ✔️ | ✔️ | |
Weapon Up | 🌠mythic | 🔺sharp | Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage. | ✔️ | ✔️ | |
Damage Change | ❇️crafted | 💠multi | All damage dealt by your weapons, spells, and Skills becomes of a specific type. | ✔️ |