Crafting

Crafting can be done with the use of Materials and Downtime. Players can craft the types of equipment based on their classes. Equipment marked ✦ means that class can make Martial variants of the specified equipment type as well as the base variant. As well, specific classes are able to transmute materials into other types of materials.

Crafting Classes Table

ClassEquipment Type
Ace of CardsN/A
ArcanistArcane Weapons
ChanterN/A
ChimeristAble to Transmute
CommanderAll Weapons✦
DancerAccessories, Armor
DarkbladeMelee Weapons✦, Armor✦
ElementalistArcane Weapons
EntropistArcane Weapons
FloralistAble to Transmute
FuryMelee Weapons✦, Armor✦
GourmetGourmet Projects
GuardianArmor✦, Shields✦
InvokerAble to Transmute
LoremasterN/A
MerchantN/A
MutantN/A
NecromancerArcane Weapons
OratorN/A
PilotVehicle Modules, Transport
RogueMelee Weapons
SharpshooterRanged Weapons✦
SpiritistArcane Weapons
SymbolistAccessories
TinkererAnything, Tinker Projects
WayfarerAccessories, Ranged Weapons
WeaponmasterMelee Weapons✦, Shields✦

Creating Equipment

The type of equipment you create is determined by the materials you use and the classes you can craft with. Materials with tags related to effects will provide access to customization and quality options, for example.

Custom Weapons

Custom Weapons must be crafted or traded and cannot be created at character creation. A custom weapon can be crafted with common materials, provided the materials have the effect attributes related to the customization.

A custom weapon starts with the following characteristics:

  • Belongs to one Category of your choice (arcane, bow, brawling, dagger, firearm, flail, heavy, spear, sword, or thrown).
  • It is not a martial weapon (✦) but may become one depending on customizations. You can only customize a weapon to be martial if your class is able to craft martial✦ melee and/or martial✦ ranged weapons.
  • It is a two-handed weapon and will always occupy both hands.
  • It is your choice of melee or ranged, regardless of the category you chose.
  • It has a base cost of 300 zenit.
  • Its Accuracy Check relies on【DEX + INS】 or 【DEX + MIG】 (your choice).
  • It deals physical damage equal to 【HR + 5】.

A custom weapon can be created with up to three customizations.

  • Each customization can only be chosen once for the same custom weapon.
  • Choosing a customization marked with ✦ turns the weapon into a martial weapon.
  • Some especially powerful customizations count as two customizations or increase the cost of the custom weapon.
  • Each customization requires a material with the associated material tag. You cannot give a weapon the Defense Boost customization without using a 🔳solid material in its crafting.

The available customization for weapons are in the following table.

Material TagCustomization NameDescription
🎯accurateAccurateAdds a +2 bonus to the weapon’s Accuracy Check formula.
🔳solidDefense BoostYou gain a +2 bonus to Defense, and you are treated as having a shield equipped for the sake of your Skills.
🔮arcane (choose the element) or any element tagElementalChoose air, bolt, dark, earth, fire, ice, light or poison. The weapon now deals damage of the chosen type instead of physical, and also deals 2 extra damage.
🔗stableMagic Defense Boost✦You gain a +2 bonus to Magic Defense.
🔺sharpPowerful✦The weapon deals 5 extra damage, or 7 extra damage if it is a heavy weapon. This customization is not available for arcane and dagger weapons, or for weapons with the quick customization (see below).
💠multiQuick (Counts as 2 customizations) ✦When you perform the Attack action and choose to attack with this weapon, you may perform two attacks (against the same target or against different targets). If you do, both attacks follow the rules for two-weapon fighting.
2x material for the quality chosen and 2x downtime costTransformingThis weapon has a second form, which must be designed as a separate custom weapon, must have the transforming customization, and doesn’t cost you any zenit. While you have one of the two forms equipped, you can equip the other form whenever you want; during a conflict scene, you can only do so during your turn, before or after an action, and only once per turn. If one or both the forms are martial (✦), remember that you must have the appropriate Classes to equip and craft them. Additionally, a transforming weapon can still only have one Quality (the Quality applies to both forms).

Rare Equipment

Rare equipment is any equipment with an added Quality, a specific boon or otherwise mechanical change applied to the equipment. Equipment is grouped into the categories of weapons, armor & shields, and accessories.

Rare equipment will never have more than a single Quality. The quality you're looking to add to the equipment also defines the material you need to craft it with. The rarity of the material used will determines the equipment's rarity. You cannot use more than two* materials to craft a weapon, and each weapon will require 2-3 tags on the material(s) to craft, based on its quality and associated rarity.

Qualities cannot be stacked, meaning you cannot benefit from the same quality twice.

Weapons

Rare weapons are based on either an existing basic weapon or a custom weapon previously crafted. If its base is a martial ✦ weapon, or if its damage modifier is +10 or higher, it is classified as a martial ✦ weapon.

Rare weapons have the following free allowances for changes:

  • A weapon can be changed from two-handed to one-handed if you decrease its damage by 4. Likewise, a weapon can be changed from one-handed to two-handed with an increase in damage by 4.
    • Weapons from the brawling, dagger, and thrown categories cannot be two-handed.
    • Custom Weapons cannot be one-handed.

Armors & Shields

Rare armor is crafted based on existing basic equipment. If its base is considered martial ✦, so is its crafted variant.

Accessories

Accessories are always considered rare, as they have no basic equivalent, and one can only equip one accessory at a time.

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