Ceal'Tharryn
📍 Basic Info
- Type: City
- Region: Republic of Begoestia
- Notable Residents: Sov Gerecht , Talyss Vorlin,
- Affiliated Factions: RoB Governance
- Vibe: Floating archipelagos of land, impossible geometry, and a constant hum of magical instability
🏙️ Description
Ceal’Tharryn is less a city and more a suspended miracle—a broken crown of floating islands drifting above a storm-wreathed land scar. Gravity is a suggestion here. Some buildings rise upside-down, others spiral around themselves like notes in an unfinished melody. Bridges of pure light span the gaps between shattered plazas, and time itself sometimes skips a beat in the air. At the center of it all rises the Shardspire, a colossal monolith of obsidian torn apart by ancient arcane forces. Fractured chunks hover motionless around it, each one whispering with faint echoes of a realm not quite here, not quite gone. The people who dwell in Cael’Tharyn are either brilliant or mad—sometimes both. Mages train under starlight at noon. Astral cartographers chart the drifting isles, which never float the same path twice. But for all its majesty, Cael’Tharyn is a place of tension. The weave of magic is frayed, the air thick with arcane residue. Visitors risk vertigo, memory distortion, or sudden spells gone awry. Some say that Ceal’Tharryn isn’t just in the sky—it’s slowly becoming part of another reality entirely.
🕰️ History
- Founding/Mythology:
- When the shattering occurred, shards appeared all over the world dotted seemingly at random. Locals believed the most significant one to appear was the one that obliterated the obsidian Pillar that sat central to there city.
- Jagged parts of the obelisk shot into the air, and then abruptly held still in mid air. The resulting shape resembles that of a Geometric Flower if viewed from the top down.
- Since the Shattering the leadership of the country has changed hands and moved its capital here
- In the last 500 years, a project towards removing themselves from battles wake was taken, and the entire city was levitated in parts into the sky for greater Defensive abilities.
- Major Events:
- Current Status: (Prosperous, war-torn, abandoned, etc.)
🌟 Key Locations
Central Hub:
- Shardspire:
The heart of Ceal’Tharryn—an immense, fractured spire of black stone suspended in broken orbit. Source of much of the city's magical instability and wonder.- Notable Buildings:
- Hall of Echoes (Magical research centre)
- The Obsidian Forum (government debates and decisions)
- The Straylight Markets (merchants dealing in rare, volatile goods)
- Notable Buildings:
- The Entrance:
- Infront of the spire, there is a central, beautifully embroidered into the ground.
- To travel in or out of town the sages that man the platform perform a complicated ritual to control the central platform that moves down into what feel like ruins.
Major Floating Islands:
Vantrel’s Reach (Eastern Island)
- A sprawling residential and artisan district where many mages and tradespeople live.
- Small plazas and workshops hug the curved landmasses.
- Notable Buildings:
- The Loomwright's Guild (creators of magical garments and artifacts)
- The Prm Foundry (blacksmithing blended with enchantments)
- The Winding Steps (multi-level housing complexes built vertically along gravity-defying cliffs)
Kestrel’s Hold (Western Island)
- Primarily militarized; training grounds, skyship docks, and arcane defense facilities.
- Frequent patrols maintain order and readiness.
- Notable Buildings:
- Skybreaker Bastion (garrison and fortress headquarters)
- The Shard Docks (mooring for flying vessels and merchant ships)
- The Howling Grounds (public arena for spell duels and exhibitions)
Vaunt’s Crown (Northern Island)
- Center of learning, governance, and mystical study.
- The floating libraries and archives constantly reconfigure themselves.
- Notable Buildings:
- The Helix Athenaeum (great library that shifts its layout daily)
- The Scriptorium of Tides (records of magical fluctuations)
- The Council Halls of Nine (headquarters for the ruling scholars and officials)
Gravemarch (Southern Island)
- Older, quieter sector, leaning toward rituals, memorials, and the study of planar magic.
- Known for its stillness and ominous, reflective atmosphere.
- Notable Buildings:
- The Umbral Cloisters (school of planar and shadow magic)
- The Vault of Silent Songs (crypts and relic storage)
- The Oath Gardens (park where pacts and contracts are ritually sealed)