Kingdom of Arilia
📍 Basic Info
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Type: Sovereign Monarchy (Feudal-Arcane)
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Region: Northern Begoestia, bordered by Douravenian Theocracy, Duchy of Reterra, and the misted sea
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Notable Cities: High Glinwynd, Lornbridge, Velwythe
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Affiliated Factions: Knightly Orders of the Argent Hall, Windborn Heralds, local Veilbinder circles
🏞️ Description
Nestled in emerald highlands and mist-cloaked glens, Arilia is a realm of wind, stone, and legend. Bladed ridgelines pierce the clouds while ancient cairns pulse softly with residual Veil energy. The land hums with a quiet, persistent resonance, often mistaken for distant singing — the people call it the Whispering Tone.
Arilian culture is deeply bound to wind and memory. Its knights ride pegasi, sky-oxen, and even Echo-gliders in the higher passes. Every house maintains an Echo-altar where ancestral voices are consulted before major decisions. It is a realm of honor, silence, and oaths that remember themselves.
The capital, High Glinwynd, sits atop a cliff-ridge constantly bathed in drifting cloudbanks. From here, the Silver Crown rules — not through command, but through resonant decree, spoken once and then echoed from bell towers, wind chimes, and stone horns across the kingdom.
🕰️ History
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Founding/Mythology: Said to be shaped from the song of the first wind after the Sundering. The First Queen, Caerelyn, rode a storm-serpent from the broken sky and sealed the Veil-wounds in the north with her breath. Her tomb still sings.
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Post-Sundering Events:
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Survived a resonance quake from the now-vanished Lyren Bell, believed to have been stolen by agents from The Council of Echoes
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Lost several windborne patrols to shifting borders with the Viagosian Empire during the Rain-War
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Established the Arilian Accord with the Republic of Begoestia — binding certain Echo-passage rights in exchange for sky-silver trade
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🌟 Key Locations
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Caerelyn’s Mouth: A natural cavern where the wind speaks — used to test truthfulness in royal trials
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The Argent Hall: Keep of the wind-knights; contains sealed resonance mounts and Echo-bound lances
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Velwythe: A border town caught between Arilian duty and the theological pull of the Douravenian Theocracy
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The Twilight Cairns: Mist-shrouded stone structures that hum faintly at dusk; no two are ever in the same place twice
🔗 Related Entries
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Factions: The Veilbinders, The Council of Echoes, The Cult of the Final Frequency (active only in outer wilds)
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Nations: Republic of Begoestia, Viagosian Empire, Douravenian Theocracy, Duchy of Reterra, Merenvegy
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Characters: Lyri of the Woven Path (has ancestral ties), possibly The Cantor (rumored first voice heard from Caerelyn’s Mouth)