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Merenvegy

📍 Basic Info

  • Type: Swampland Oligarchy of Memory-Alchemy

  • Region: Southern Eladris; sharing unstable boundaries with Kingdom of Cabuero, Drieratil, and dream-bleed paths into Virterra

  • Notable Settlements: Vezelgrav, Duskhame, Mireva


🏞️ Description

Merenvegy is a realm of mist-choked wetlands, vine-draped ziggurats, and memory made flesh. Beneath its stagnant waters and black lotus groves, Echo-adepts refine memory into potions, incantations, and living thought-constructs. Power is held by witch-kings and alchemical priesthoods, who trade not in gold, but in refined recollection — distilled dreams, fractured regrets, and bottled guilt.

The society of Merenvegy is fluid and eerie. People wear masks that reflect their soul’s dominant memory. Names are earned through alchemical trial, not birthright. The swamps are alive with echo-swarms, psychic fogs, and creatures born from regret-bound anomalies. Magic here is thick and emotional — drawn from what was forgotten or should never have been remembered.

The ruling bodies — known as The Veined Court — conduct governance through memory exchange, binding decisions to ancestral regrets and cautionary echoes. Loyalty is preserved by threading one’s history into the roots of the marsh itself.


🕰️ History

  • Founding Myth: Born from the marsh where a dying alchemist poured his regrets into the water — the land bloomed, and remembered.

  • Key Historical Events:

    • Initiated the Tenebral Synthesis, a mass binding of flawed memories into a living wall against Veil incursion

    • Waged the Dream-Pact War against Kingdom of Cabuero after a betrayal over shared mnemonic tincture recipes

    • Established a veiled trade passage with select memory-adepts in Virterra for ethically harvested recollections


🌟 Key Locations

  • Vezelgrav: Shrouded capital; surrounded by alchemical canals and thought-mist towers

  • Duskhame: A city suspended in trees above a mind-sink bog; home of the Echo-scribes

  • Mireva: Submerged ruins where Echo anomalies distort language and time — forbidden to outsiders

  • The Bramble Crucible: Ritual site where souls are steeped in memory-ink and reborn with new identity


  • Kingdom of Cabuero (frequent tensions over pact violations and memory theft)

  • Drieratil (distrustful cooperation in Echo-mining, though Drieratil finds their practices suspect)

  • Virterra (selective spiritual alignment through memory-harvesting ethics)

  • Republic of Begoestia (monitored cautiously; Begoestia finds Merenvegy’s Echo-distilling dangerously unstable)

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