Eladris - Half A World
Eladris - Half A World
Your world is shattered. After the cosmic event known, to you, as the Sundering Veil broke the world in twain, and the threads are pulling further and further back. The worlds are resonating at different frequencies, and they can only be seen through ancient magic, and rare phenomena. The Veil between the shards is weaking, causing strange crossings, merging landscapes, and some accounts have said that even time itself has been distorted.
Explore this version of Eladris, and the people who inhabit this oddly chaotic world. Establish yourselves and explore the beliefs of the different factions, and how they think the shattering should be handled.
You can choose to join the Crentreg, an organisation that investigate notable phenomena regarding the shards, and act to protect in chaotic encounters.
The nations and countries of Eladris in an uneasy state of easy trade and existance, leaving the war of Mechanical Arcane destruction to the "Pre-Shatter" years. Tensions are high, but with every form of leaderships, from Diarchies to Republics trying to deal with unexplainable events in their own territories. The only thing that has become an unspoken agreement. The warforge are to be left in the past.
Non-Common Knowledge
A Resonance Node resonates with both the overlapping node in Irslade, and the environment near to it. Cael’Tharyn has a primary Shard Resonance with Arcane, which makes it highly influential to arcane abilities. This can be both beneficial and negative to sages and their intent. a It is hard to say whether the resonance is due to the people using those abilities, or if those abilities are the reason it is resonating with that type of magic/nature.
Factions:
- The Veilbinders: Monks and mages who seek to stabilize the Shards and restore Elaris to its original form.
- The Shardborn: Individuals who thrive on the chaos, believing the fractured state brings opportunity and freedom.
- The Council of Echoes: A shadowy group of beings who exist in multiple Shards at once and manipulate events across realities.
- The Cult of the Final Frequency: Zealots who want to completely collapse the Veil and awaken a god-like being said to slumber in the “True Eladris.”
- Centreg: A neutral investigative order operating across all major nations, tasked with identifying and responding to Echo, Veil, and Resonance-related anomalies. Trusted by most governments; known for impartiality and precision.
Common Tongue
- Irslade (pronounced ire-slayed): The other world (note that in “irslade” they will not know this term, as this is a term invented by the people of your reality)
- Lost one: A being that has either fallen to Irslade, or entered Eladris
- Reflection: A version of a character from Irslade. Less common with those born post-shatter
- Treget: Some one who is a part of the Centreg
🌟 Key Locations
🌍 Western Eladris (Left Side)
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🟠 Republic of Begoestia
Arcane innovation state obsessed with reality-bending technologies and metaphysical research.
📖 Inspired by: Renaissance Italy meets arcane technocracies, with philosophical roots akin to post-Roman city-states. -
🟢 Kingdom of Arilia
A windswept highland kingdom known for magical cavalry, mist-soaked cliffs, and ancient bardic orders.
📖 Inspired by: Arthurian Britain and Breton myth. -
🔵 Douravenian Theocracy
A stoic, mountainous theocracy ruled by a council of oracles interpreting divine Echoes.
📖 Inspired by: Orthodox Byzantium meets Zoroastrian mysticism. -
🟤 Duchy of Reterra
A coastal duchy of ambitious nobles and illusion-sailor fleets that traverse tidal reality seams.
📖 Inspired by: Iberian seafaring kingdoms with Venetian flair. -
🔴 Diocese of Fixeize
A narrow land ruled by a religious sect obsessed with planar purity and echo-exorcism.
📖 Inspired by: Theocratic French Catharism with heavy apocalyptic prophecy. -
🌿 Virterra
An emerald expanse of sentient groves, wild magic, and harmony-bound tribes.
📖 Inspired by: Celtic animism, Druidic Ireland, and early Slavic nature cults. -
⚔️ Viagosian Empire
An old empire of mist-cloaked mountains, blade-dancers, and ancestral spirits that walk in stormlight.
📖 Inspired by: Gaelic and Pictish myth blended with high fantasy empire tropes. -
🟥 Kingdom of Quintoria
A post-industrial monarchist state trying to reassert control over broken warforged infrastructure.
📖 Inspired by: Austro-Hungarian bureaucracy and the ruins of Enlightenment-era war. -
⛏️ Drieratil
A lowland realm of deep-cave forgers and Echo-mining cities where reality is a tool.
📖 Inspired by: Norse dwarven myths and Uralic dream-folk. -
🟡 Kingdom of Cabuero
A sun-drenched, merchant-heavy kingdom ruled by pact-brokers and Echo-templar houses.
📖 Inspired by: Moorish Spain, Andalusian magic, and Babylonian contracts. -
⚖️ Mosan Diarchy
Twin rulers — one seen, one hidden — govern a desert of silence and vision, split by the Shardwinds.
📖 Inspired by: Persian dualism, Mesopotamian priest-kings, and the concept of mirrored rulership.
🌍 Eastern Eladris (Right Side)
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🌸 Grand Duchy of Blumengenia
A serene alpine duchy known for dream-mirror art, Echo opera, and silence-monks.
📖 Inspired by: German Romanticism and Alpine Swiss fantasy. -
🧊 Herwol
A tundra-frozen confederacy of mystic tribes guided by crystalline beasts and old star-maps.
📖 Inspired by: Inuit shamanism and Siberian myth. -
👑 Tiseresch Empire
A faded imperial power rebuilding itself with necromantic bureaucracy and harmonic law.
📖 Inspired by: Chinese Wuxia meets Qin dynasty empire-building with spectral undertones. -
✝️ Bishopric of Bermat
A semi-autonomous theocracy of memory curators and relic-kings, obsessed with divine lineage. 📖 Inspired by: Carolingian relic cults, early medieval canon law, and saint-blood dynasties. -
🌀 Merenvegy
A swampbound society of Echo-adepts, witch-kings, and memory-harvesters.
📖 Inspired by: Hungarian dark folklore and alchemical horror. -
🐉 Tsardom of Pebopetsia
A resplendent tsardom where dragon-masked nobles control dream-gates and resonance calligraphy.
📖 Inspired by: Chinese and Korean high fantasy, with elements of Taoist metaphysics. -
🔮 Principality of Thorinthia
A decadent coastal state where reality is fluid, ruled by passion-bound nobles and veiled seers.
📖 Inspired by: Venetian decadence and the mysticism of early Renaissance city-states. -
💀 Duchy of Drestr
A cursed land where fate-touched knights walk in silence and the stars are used to seal Echo-wells.
📖 Inspired by: Arthurian tragedy meets Eastern European ghost-war legends.
☠️ Outlier
- 🏴 Drael’Korh — The Iron Grave
A scorched, forbidden shard where pre-Sundering warforged titans sleep beneath toxic resonance scars. Nothing grows here — only memory.
📖 Inspired by: Fallout-like post-war fantasy, with Dark Souls-level ruin. Think WWI necro-industrial wasteland with lingering consciousness.