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Thralls

Thralls


Thralls refers to any creature bitten by a Vampire and given a potion of the creatures power. Unlike their natural born counterparts, thralls don't share all limitations of Vampires but can be tormented by the same hunger. Having a unique view of the world since they are perched between the those who can live in the light and those who live in the dark. Some thralls may find a calling in bridging the gap between their makers and the general public. While others may find themselves driven to the brink by their new existence.

Like their makers, thralls will find themselves experiencing a specific kind of Hunger. Indulging in this hunger provides certain benefits but poses a level of danger. The more a individual consumes of the substance they hunger for the more a thrall will crave. Many thralls will struggle with trying not to overindulge in their thirst lest they permanently loose control of themselves. And unlike their makers, a thrall cannot create a thrall.

d6Hungers
1.Blood
2.Raw meat or living Flesh
3.Magical Energy
4.Psychic Energy
5.Dreams or Nightmares
6.Life Energy

Though the laws say all thralls must be made consensually and looked after by their maker not all are so lucky. Below are some potential origins for your thrall.

d6Thrall origins
1.Your family and a vampire's have an agreement to share their power. You are just the newest servant in a long line.
2.You survived being attacked by a vampire but were forever changed.
3.You've been told you're a diminished manifestation of an otherworldly being. Feeding your hunger supposedly hastens your renewal.
4.You loved an immortal and were willing to be transformed to join them, but tragedy strikes even the immortals.
5.You don’t know your origins, but you were raised by vampires.
6.You took part in a radical experiment that damaged your body, supposedly this was the only way to save you.

Thrall traits

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1. You can't raise any of your scores above 20.

  • Type. Humanoid and Undead.

  • Size. Medium or Small. (Based on your lineage.)

  • Speed. You're base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.

  • Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

  • Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Your bite deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

    • Regain hit points equal to the damage dealt by the bite
    • Gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite
    • You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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