Mustelkin
Mustelkin
Mustelkin are bipedal race that resembles creatures from the mustelid family. They come in a variety of fur colors and patterns resembling the patterns of ferrets, weasels and other mustelids. With powerful jaws, long claws, and keen senses of their surroundings. Mustelkin are sensitive to people and changes to their home, making communities with them tight-knit with strong ties of loyalty to each other. Mustelkin tend to have a strong focus on family, friends and caring for those in their circle.
Perhaps this connection, in pair with their playful attitudes, is what draws the fauna and fey to them. Many mustelkin make their homes close to fey rifts and deep in the wilds, and have seemingly been blessed with the ability to speak with the creature inhabitants.
Mustelkin traits
-
Ability Scores. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
-
Type. Humanoid
-
Age: Most Mustelkin will live to around 50 with the oldest members reaching 60.
-
Size. Medium.
-
Speed. Your base walking speed is 25 feet.
-
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. You love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
-
Nimble. As a bonus action you may take the Dash Action. Additionally you may also gain Proficiency Bonus to acrobatic and athletic checks as you climb, scale or leap using the Nimble ability. As a Reaction you may also use the Nimble ability to avoid an attack from any enemy a minimum of one size larger then yourself.
-
Small Claws. Your claws give you a melee weapon attack. On a hit you do 1d4 slashing damage.
-
Vicious Jaws. You can attempt to bite an enemy as a melee weapon attack. On a hit you do 1d8 piecing damage.
-
Restful Sleep. At then end of every rest, short or long, you gain temporary hit points equal to your proficiency bonus.