Long Rest
A Long Rest is a period of extended downtime - at least 8 hours long - available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. During the sleep, you have the unconscious condition.
Benefits Of The Rest
To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits:
- Regain All HP. You regain all lost Hit Points.
- Regain All HD. You regain all spent Hit Dice.
- HP Max Restored. If your Hit Point Maximum was reduced, it returns to normal.
- Ability Scores Restored. If any of your Ability Scores were reduced, they return to normal.
- Exhaustion Reduced. If you have the Exhaustion condition, your level of exhaustion decreases by 1.
- Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description.
After you finish a Long Rest, you must wait at least 16 hours before starting another one.
Interrupting The Rest
A Long Rest is stopped by the following interruptions:
- Rolling Initiative
- Casting a spell other than a cantrip
- Taking any damage
- 1 hour of walking or other physical exertion
If the rest was at least 1 hour long before the interruption, you gain the benefits of a Short Rest. You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour to finish per interruption.