Player Progression

Progression in Small Crimes Collective is done through collection of experience points (XP). XP points can be gained through a number of ways, described below. Characters can spend their accumulated XP on a variety of things, including leveling up.

Gaining XP

There are a few primary ways to gain XP. The main ways are:

  • Playing in a session gains +5 XP, with an additional +1 XP for every hour past the first four. For example, a 6 hour quest will grand +7 XP, and an 8 hour quest will grant +9 XP.
  • Spending Fabula Points (FP) in sessions gains XP for every point spent in a session, divided by the number of players.
  • A villain spending Ultima Points (UP) gains +1 XP per UP spent.
  • Writing a Player Log gains +1 XP per session logged.
  • Invoking a hook in a roleplay scene gains +1 XP per participant, once per scene.
  • Achieving specific server-wide roleplay objectives.

Spending XP

Players can spend their XP to level up, primarily. Each level requires 10 XP. When you level up your character, note it in character-log with the following format: [Character] levels up: [X] --> [Y]

Remember you are able to change your character's Theme and Identity when gaining a Level. This should be documented on the form.

Player Tiers

Games may be limited to specific tiers of play, based on a range of total character levels, meaning every member in the party is expected to fall within the specified range. The existing tiers are:

  • 🟢 Tier 1 - levels 5-9
  • 🟡 Tier 2 - levels 10-19
  • 🔴 Tier 3 - levels 20-29
  • 🔵 Tier 4 - levels 30+

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