Rewards
Session Rewards
Sessions give out rewards to both players and GMs. Every session will give Materials, XP, and a zenit reward to players. The base rewards for the first 4 hours are as follows for each player in a session:
Tier | Material Reward | Zenit Reward | XP Reward |
---|---|---|---|
1 (5-9) | 1 x ❇️crafted or 2 x common | 250z | +5 XP |
2 (10-19) | 1 x 🌀strange or 2 x ❇️crafted | 400z | +5 XP |
3 (20-29) | 1 x ✨enigmatic or 2 x 🌀strange | 500z | +5 XP |
4 (30+) | 1 x 🌠mythic or 2 x ✨enigmatic | 800z | +5 XP |
For every hour past the first four, the rewards are as follows:
Tier | Material Reward | Zenit Reward | XP Reward |
---|---|---|---|
1 (5-9) | 1 x common | 100z | +1 XP |
2 (10-19) | 1 x ❇️crafted | 200z | +1 XP |
3 (20-29) | 1 x 🌀strange | 250z | +1 XP |
4 (30+) | 1 x✨enigmatic | 400z | +1 XP |
A tier 3 session that lasted 6 hours would give out one ✨enigmatic material and two 🌀strange materials, as well as 1000 zenit and +7 XP.*
* Not including any additional XP from Fabula or Ultima points spent
It is recommended GM's use the material generation tables when needed.
Players will also receive XP for every Fabula Point spent, divided by the number of players in the session. As well, every Ultima Point spent by a villain gains +1 XP to each player in the session.
GM Rewards
Game Masters receive rewards for each session they GM in the form of Lore Points (LP), which can be spent on a variety of narrative progression options, as well as rewards for your player character.
The base GM reward for the first 4 hours of play is 2 LP. Every hour past the first four provides an additional 1 LP. The above example of a 6 hour session would provide 4 LP.