Incentives
Incentives
Incentives matter. Everything around you is driven by incentives. There are rarely true "irrational" decisions. If a decision looks irrational to you, it's most likely because you don't truly understand the incentives driving that person.
Behavior is hard to fix. When people say they've learned their lesson they underestimate how much of their previous mistake was caused by emotions that will return when faced with the same circumstances unless incentives have changed.
"Simple, clear purpose and principles give rise to complex and intelligent behavior. Complex rules and regulations give rise to simple and stupid behavior". Dee Hock.
- To reach a goal, reduce friction or increase incentives/rewards.
- To build better institutions, alter the incentive landscape. Great incentives create great outcomes.
- Humans are astonishingly bad at establishing incentives—we consistently invite manipulation and unintended consequences.
- You can't force other people to change. You can, however, change just about everything else. And usually, that's enough!
- Two types of incentives:
- Intrinsic incentives are internal—created by self-interest or desire.
- Extrinsic incentives are external—created by outside factors (reward, punishment).
- Designing incentives is hard. Is easy to design a bad incentive, which is worse than no incentive. It is specially hard to design a good incentive that relies on money. Money removes intrinsic incentives and attracks the wrong kind of behavior.
- Four components of effectively designed incentives are:
- Clear problem statement.
- Clear target metric to improve.
- Intentional system design.
- Commitment to study the metric.
Incentive Framework
A structure through which to create, evaluate, and adjust incentives.
- Objectives. What does success look like? Without upfront deep thought on objectives, intelligent incentive design is impossible.
- Metrics. Establish metrics that you will measure to track success. Avoid the McNamara Fallacy—never choose metrics on the basis of what is easily measurable over what is meaningful. Identify a wish list of metrics with no regard for feasibility. Work backwards from there.
- Anti-Metrics. Establish "anti-metrics" that you measure to track unintended consequences. Anti-metrics force you to consider whether your incentives are fixing one problem here, but creating another problem over there.
- Stakes & Effects. Consider the stakes. If the failures are costly and the decisions hard to reverse, conduct a heavier analysis.
- Skin in the Game. To avoid principal-agent problems, the incentive designer should have skin in the game. Never allow an incentive to be implemented where the creator participates in pleasure of the upside, but not the pain in the downside. Skin in the game improves outcomes.
- Clarity & Fluidity. An incentive is only as effective as the clarity of its dissemination and the ability and willingness to adjust it based on new information. Create even understanding playing fields for all constituents and avoid plan continuation bias.
Mechanism Design
Mechanism design is the study of how incentives are created to achieve desired outcomes. It focuses on the design of Systems and Processes to achieve desired outcomes.
- Software is eating Mechanism Design. Incentives can be encoded in blockchains.
- The simpler a mechanism is, and the fewer parameters a mechanism has, the less space there is to insert hidden privilege for or against a targeted group. If a mechanism has fifty parameters that interact in complicated ways, then it’s likely that for any desired outcome you can find parameters that will achieve that outcome.
- The best engineering designs are those that remove things and make them implicit.
- Remember to keep fast Feedback Loops in mind when designing mechanisms.
Impact Evaluators
It's hard to fund important things like public goods, open-source software, research, etc. that don't have a clear, immediate financial return, especially high-risk/high-reward projects.
Traditional funding often fails here. Instead of just giving money upfront (prospectively), Impact Evaluators create systems that look back at what work was actually done and what impact it actually had (retrospectively). The setup is similar to Control Theory. Based on measuring and evaluating this impact against predefined goals, the system then distributes rewards (e.g: similar to how BitCoin block rewards do it).
- The Impact Evaluator goal is to create strong incentives for people/teams to work on valuable, uncertain things by promising a reward if they succeed in creating demonstrable impact.
- They work well on concrete things that you can turn into measurable stuff. They are powerful and will always overfit. When the goal is not exactly aligned, they can be harmful. Eg. Bitcoin wasn't created to maximize the energy consumption.
- They should be flexible as it's hard to predict ways the evaluation metrics will be gamed.