Witch

Class Features

As an Witch, you gain the following class features.

Hit Points

Hit Dice: 1d6 per Witch level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Witch level after 1st.

Proficiencies

Armor: None Weapons: Clubs, daggers, quarterstaffs, slings, darts Tools: None Saving Throws: Intelligence or Charisma, Wisdom Skills: Choose two from Animal Handling, Arcana, Deception, Insight, Medicine, Nature, Perception, and Persuasion.

Equipment

You start out with the following equipment, in addition to the equipment granted by your background:

  • (a) a component pouch, herbalism kit, and a dagger.
  • (a) a sling or (b) a short bow and 20 arrows.
  • (a) a priest’s pack or (b) a dungeoneer's pack.
  • (a) an arcane focus or (b) a druidic focus

Spellcasting

Your contact with the spirit world, and your other eldritch rituals within your coven have granted you the ability to cast spells. See chapter 10 of the PHB for the general rules of spellcasting, and p.11 of this document for the witch spell list.

Cantrips

You know three cantrips of your choice from the witch spell list. You learn additional witch cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Witch table.

Spell Slots

The Witch table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these witch spells, you must expend a slot of the spell’s level or higher. You regain all spell slots when you finish a long rest. For example, if you know the 1st-level spell witch bolt and have a 1st-level and a 2nd-level spell slot available, you can cast witch bolt using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level spells of your choice from the witch spell list. The Spells Known column of the Witch table shows when you learn more witch spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the witch spells you know and replace it with another spell from the witch spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Your spellcasting ability for your witch spells is determined by the Coven that you belong to, since you draw your magic from your coven's traditions and binding rites. you use this ability whenever a spell refers to your spellcasting ability. In addition, you use this ability's modifier when setting the saving throw DC for a witch spell you cast and when making an attack roll with one.

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