Doctor (Background)
Doctor (Background)
The world's doctors come in many shapes and sizes. There are apothecaries, healers, field medics; a variety exist beyond the standard cleric. These doctors are better known for their additional social aspect of communicating with patients as well as often treating their ailments through an accessible and nonmagical procedure. Doctors also perform invasive procedures to save lives. For the most part, doctors are expected to be paragons of good. They are beholden to a code that ensures they do no harm and try their very best to help patients. As such, it should come as no surprise that they often encounter the worst in humanity. Moral issues tail them around as purveyors of a limited good. Temptations can lead a doctor astray and easily make them into a monster.
When creating your doctor character, consider what sort of doctor they are. Traveling doctors are not unheard of and welcomed often as a benign sight. Of course, there lie rotten apples with every orchard, and your character could very well be a false doctor who extorts money from their patients. Or are you perhaps a grizzled veteran who has seen and treated many, vowing only to go further? Do you have more knowledge treating individuals of specific races over other races? What is your special doctor touch?
What drives your doctor? Money? Fame? Doctors are generally recognized one way or another within communities where they practice as figures of authority. Have they maybe experienced crippling illness themselves, spurring them into this field? Due to the strain of the work, doctors may disassociate themselves from patients or choose to treat everyone professionally. Consider how your character deals with all the death they may have seen, as well as any miracles of medicine they may have witnessed. They, above all others, know the fragility of life and how easily it can be forgotten. In a world where everyone can not pay for resurrection spells or even minor curative magic, a doctor can be the final arbiter between who lives and who dies.
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Skill Proficiencies | Investigation, Medicine.
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Tool Proficiencies | Herbalism kit, Doctor's tools, Surgeons tools.
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Languages | One of your choice
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Equipment | A bedroll, blanket, 2-man tent, doctoral notes on your area of specialization, doctor's certification, a set of common clothes, and a belt pouch containing 5 gp. You also gain one additional piece of equipment based on your specialization below.
Specialized Practice
d6 | Specialization |
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1. | Healer. You use a variety of ancient ancestral techniques that use a range of remedies from plants to inhalation agents. You have an herbalism kit. |
2. | Modern. You have an understanding of basic family medicine to keep people healthy after years of studying. You have a set of doctor's tools. |
3. | Plague. Using your old and time-tested techniques of humourism and knowledge of bodily fluid, you use things like leeches and perform minor surgeries. You have a plague doctor's case.| |
4. | Holistic. Home care remedies are trusted by many, no matter how it cannot be explained. You have a case of home remedies like needles, glass cups, herbs and oils. |
5. | Surgeon. Doctors who know of the inner workings of the living body understand there are unseen maladies that can cause illness. Sometimes an illness must be cut out before healing can truly begin. You have a case of tools so small one might think them to be toys but you know them to be life saving. |
6. | Folk. Old folk remedies include poultices and brews that passed through stories and local history, like a stone soup or octane-rating toddy. You have a satchel of remedy ingredients including sachet cloth, onions, and containers of crushed herbs and a flask of honey. |
Feature: Without Borders
However you may have earned your prestige or title as a doctor, you are now known to be a person who has sworn to do their very best to save lives. Your certification as a doctor makes others see you as a nonpartisan who often does what is right, no matter the case. In instances where there may be fractious conflict between neighbors or borders, you, as a doctor, may be the ideal figure to ask to mediate. If you require crossing into dangerous territory, like one of war or feud, authorities will be more lenient on your plea due to your profession providing ample reason in their eyes. This is not to say you will always get a free pass, as the respect owed to doctors is not always a given in society. Additionally, if your plea contradicts the role of a doctor, you may arouse more suspicion than usual.
Alternative Feature: This Ought to Help
Choose a creature type besides humanoid to be a specialized doctor of. You are generally aware of what substances are helpful or harmful to members within the species of that type. If you encounter new species, you can put together a rough idea of how old knowledge affects new and fascinating creatures. Spending time to study a creature lets you get a better and more accurate idea of minute details to treat issues that might ail them, as well as what ailments can develop. Other doctors may not take you as seriously, but anyone who has an important animal, such as a knight's steed or a caster's familiar, will have deep respect for you, for acknowledging that their creature is worth saving.
Suggested Characteristics
Doctors come from many walks of life. Some may be well educated while others may have learned how to be a doctor through the passing down of knowledge from one generation to another, while others may have had to start from scratch and have had to learn as they doctored. Regardless, many doctors are troubled by harrowing events they bore witness to. Some are shockingly pragmatic, with an "it may not be pretty, but you'll live" approach to problems. Many are seemingly tireless, hard-working individuals. Some can be inspiring souls, with a deep appreciation, not only for life, but for the person who is alive as well. They tend towards cleanliness and organization, as they need to keep their tools sterile and their supplies ready at all times.
d8 | Personality Traits |
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1. | All I think about is saving lives, or lives that have been lost. |
2. | I keep all of my possessions meticulously clean, and I hate any kind of filth. |
3. | I am cold and calculating in my every word and action, even when furious or frightened. |
4. | When the bodies hit the floor, my hands go to work automatically. |
5. | I consider magical healers and magical healing either to be cheating or an unacceptable price. |
6. | I am waging a personal war on death itself. |
7. | I am entranced and inspired by the brilliance and glory of the living body. |
8. | I am actively involved in the medical society and engage in theoretical discourse and debate. |
d6 | Ideal |
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1. | Life. I was put in this world to protect and save life. (Good) |
2. | Oath. I swore my oath, and now I must live by its tenets. (Lawful) |
3. | Vigilantism. No man can dictate who shall die, when, or how! (Chaotic) |
4. | Profit. Is it really my fault that all who come to me suffering also come bearing compensation? (Evil) |
5. | Survival. We are all in this together, for better or for worse. (Neutral) |
6. | Right. Everyone deserves to live. (Neutral) |
d6 | Bond |
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1. | I owe everything to my home town for pooling their resources to have me educated. |
2. | I was pushed into the field by my parents, one of whom was a doctor. |
3. | My professor is the most important person in the world to me. |
4. | My patients are my everything- losing one of them is like dying, but never ends. |
5. | I took up the profession because someone close to me died of something treatable. |
6. | I started my training alone from texts and books I obtained by my own means. |
d6 | Flaw |
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1. | I took the vow to be a healer without realizing its full implications. |
2. | No one can know that I have broken my promises before… |
3. | I feel contempt for many of my patients. |
4. | I think I am better than other doctors, and other people in general. |
5. | Sometimes I go too far in my search for knowledge. |
6. | I am frightened/sickened by human suffering. |