Sorry Jako Jaskyňa
Sorry Jako Cave is a hidden bastion deep within the cave system under Neverwinter Woods. Once discovered by three adventurers who named it Camaraderie Cave (Jaskyňa Družnosti), they turned it into both their home and a working gem mine. A colony of pechs — small but skilled stone elementals — settled there, shaping the tunnels and aiding in mining.
Now under new ownership of Aenwyn Wynren and Wojtek Parasolka zo Zachódu, the cavern is being transformed into a thriving sweatshop bastion, with its new residents working alongside the pechs to make it a prosperous and industrious stronghold.
Facilities
General
The heart of Sorry Jako Cave is a vast, open cavern, its high ceiling supported by natural stone pillars and crisscrossed with veins of minerals that shimmer in the dim light.
Countless tunnels branch off from this central space, winding their way toward the mining caves beyond. Within the main hall, a cluster of house-like structures serves various purposes—some are homes for the pechs, their stonework blending seamlessly into the cavern walls, while others house essential communal spaces.
A large canteen dominates one side, filled with long, sturdy tables where the pechs gather for meals. At the far end, a perpendicular table overlooks the space, reserved for the new owners, with a massive chalkboard standing nearby, scrawled with orders and tasks for the bastion.
Scattered throughout the cavern, old workshops sit in quiet neglect, their once-busy forges and workbenches coated in dust, waiting for skilled hands to bring them back to life.
Aenwyn Wynren
Aenwyn’s home, the Bastion of Solitude, stands as a quiet refuge within the cavern. Above its arched stone entrance, a graceful statue of an elven woman gazes over the main space, her expression serene yet watchful.
Inside, the two-story interior blends practicality with comfort. The lower floor is divided into distinct spaces—one corner holds an arcane study, lined with shelves of tomes and enchanted trinkets, while another serves as a workshop, its sturdy tables scattered with tools and delicate projects. A hidden gem lies beyond: a bathroom featuring a geothermal spring, its warm waters creating a spa-like oasis in the heart of the cavern.
The upper floor is a private sanctuary. A large, inviting bed dominates the space, accompanied by a vanity table and an expansive closet. A cozy reading nook nestles in one corner, furnished with plush seating and a well-stocked bookcase, offering the perfect retreat for quiet contemplation.



Arcane Study
An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
| Owner | Aenwyn Wynren |
|---|---|
| Gained at Level | 8 |
| Hirelings | Štefi |
| Size | Roomy [16 sq] |
| Orders | Craft |
🏠 On-Site Options
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Arcane Study Charm.
After spending a Long Rest in your Bastion, you gain a magical Arcane Study Charm that lasts for 5 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.
📣 Order Options
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Craft: Arcane Focus.
You commission the facility's hireling to craft an Arcane Focus. The work takes 5 days and costs no money. The Arcane Focus remains in your Bastion until you claim it.
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Craft: Book.
You commission the facility's hireling to craft a blank book. The work takes 5 days and costs you 10 GP. The book remains in your Bastion until you claim it.
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🆕 Craft: Magic Item (Arcana).
You can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables.
See the Crafting magical items rule for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Workshop
This Workshop is a creative space where useful items can be crafted.
| Owner | Aenwyn Wynren |
|---|---|
| Gained at Level | 8 |
| Hirelings | Boby, Leny, Sheldon |
| Size | Roomy [16 sq] |
| Orders | Craft |
Artisan's Tools. The Workshop comes equipped with six different kinds of Artisan's Tools: Carpenter's Tools, Jeweler's Tools, Leatherworker's Tools, Mason's Tools, Tinker's Tools, Weaver's Tools
🏠 On-Site Options
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Source of Inspiration.
After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.
📣 Order Options
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Craft: Adventuring Gear.
The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the Crafting Nonmagical Items rules. List of the items here.
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🆕 Craft: Magic Item (Implement).
You commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables.
See the Crafting magical items rule for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.
| Carpenter's Tools | Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch |
| Jeweler's Tools | Arcane Focus, Holy Symbol |
| Leatherworker's Tools | Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin |
| Mason's Tools | Block and Tackle |
| Tinker's Tools | Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox |
| Weaver's Tools | Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes |
Enlarging the Facility. You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan's Tools (chosen from the list above).
🆕 Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

| Owner | Aenwyn Wynren |
|---|---|
| Gained at Level | 9 |
| Hirelings | Matilda |
| Size | Roomy [16 sq] |
| Orders | Recruit |
🏠 On-Site Options
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Spellcaster at your service.
While you are in your Bastion, you can ask the recruited spellcaster to cast one Wizard spell of level 4 or lower. The spellcaster is assumed to have the spell prepared. If the spell has one or more Material components that cost money, you must pay for them before the spell can be cast.
The spellcaster stays for 14 days or until they cast a spell for you. The spellcaster won't defend your Bastion and departs immediately if the Bastion is attacked (see "Bastion Events" at the end of the chapter).
If you are level 17+, the spellcaster's spell's maximum level increases to 8.
📣 Order Options
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Recruit: Spellcaster.
Each time you issue the Recruit order to this facility, its hireling extends an invitation to a Friendly NPC spellcaster. Roll any die. If the number rolled is odd, the invitee declines the invitation, and you gain no benefit from having issued the order. If the number rolled is even, the invitee accepts the invitation and arrives in your Bastion via your Teleportation Circle.
🆕 Scriptorium
A Scriptorium contains desks and writing supplies.

| Owner | Aenwyn Wynren |
|---|---|
| Gained at Level | 9 |
| Hirelings | Jesenia |
| Size | Roomy [16 sq] |
| Orders | Craft |
📣 Order Options
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Craft: Book Replica.
You commission the facility's hireling to make a copy of a nonmagical Book. Doing so requires a blank book. The work takes 7 days.
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Craft: Spell Scroll.
You commission the facility's hireling to scribe a Spell Scroll containing one Cleric or Wizard spell of level 3 or lower.
The Scribing a Spell Scroll rule specifies the time needed to scribe the scroll and the cost of the scroll, which you must pay.
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Craft: Paperwork.
You commission the facility's hireling to create up to 50 copies of a broadsheet, a pamphlet, or another loose-leaf paper product. The work takes 7 days and costs you 1 GP per copy. At no additional cost in time or money, the facility's hireling can distribute the paperwork to one or more locations within 50 miles of your Bastion.
Wojtek Parasolka
Storehouse
A Storehouse is a cool, dark space meant to contain trade goods objects from the Trade Goods table and Equipment from the Player's Handbook - full list here.

| Owner | Wojtek Parasolka |
|---|---|
| Gained at Level | 8 |
| Hirelings | Milan |
| Size | Roomy [16 sq] |
| Orders | Trade |
All items stored in the Storehouse are being logged here - Storehouse GSheet.
📣 Order Options
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Trade: Purchasing.
When you issue the Trade order to this facility, its hireling spends the next 5 days procuring nonmagical items that have a total value of 2000 GP or less and stores them in the Storehouse. You bear the total cost of any purchases. Full list of Trade Goods and Equipment here
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Trade: Selling.
The hireling uses 5 days to sell goods in the Storehouse. When you sell goods from your Storehouse, the buyer pays you 20 percent more than the standard price.
| Level | Purchase Max. | Profit |
|---|---|---|
| 13 | 5000gp | 50% |
| 17 | unchanged | 100% |
Sanctuary
Icons of your religion are displayed in this facility, which includes a quiet place for worship.


| Owner | Wojtek Parasolka |
|---|---|
| Gained at Level | 8 |
| Hirelings | Bruno |
| Size | Roomy [16 sq] |
| Orders | Craft |
🏠 On-Site Options
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Sanctuary Charm.
After spending a Long Rest in your Bastion, you gain a magical Charm that lasts for 5 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can't gain this Charm again while you still have it.
📣 Order Options
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Craft: Sacred Focus.
When you issue the Craft order to this facility, you commission the facility's hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 5 days and costs no money. The item remains in your Bastion until you claim it.
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Craft: Lotion of Pech Strength.
The hireling will engage in a Holy Gym Sesh - a bodybuilding ritual - until it excretes enough blood, sweat and tears to create a Lotion of Pech Strength. The work takes 5 days and costs no money. The item remains in your Bastion until you claim it.

🆕 Sacristy
A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
| Owner | Wojtek Parasolka |
|---|---|
| Gained at Level | 9 |
| Hirelings | 1 |
| Size | Roomy [16 sq] |
| Orders | Craft |
🏠 On-Site Options
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Spell Refreshment.
Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.
📣 Order Options
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Craft: Holy Water.
You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.
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Craft: Magic Item (Relic).
You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables.
See the Crafting magical items rule for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.
🆕 Smithy
This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
| Owner | Wojtek Parasolka |
|---|---|
| Gained at Level | 9 |
| Hirelings | 2 |
| Size | Roomy [16 sq] |
| Orders | Craft |
📣 Order Options
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Craft: Smith's Tools.
The facility's hirelings craft anything that can be made with Smith's Tools.
- Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip)
- Medium armor (except Hide), Heavy armor
- Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
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Craft: Magic Item (Armament).
You commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables.
See the Crafting magical items rule for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.
Magi Sharicii

🆕 Garden
A Bastion can have more than one Garden. Each time you add a Garden to your Bastion, choose its type from the options in the Garden Types table.

| Owner | Maglana Sharicii |
|---|---|
| Gained at Level | 9 |
| Hirelings | 1 |
| Size | Roomy [16 sq] |
| Orders | Harvest |
🏠 On-Site Options
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Change Garden type.
While in your Bastion, you can instruct the facility's hireling to change the Garden from one type to another. This work takes 15 days, during which time no other activity can occur in this facility.
📣 Order Options
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Harvest: Garden Growth.
You commission the facility's hireling to collect items from the Garden as noted in the Garden Types table. The work takes 5 days and costs no money.
Garden Types
| Garden Type | Description | Harvest |
|---|---|---|
| Decorative | Aesthetically pleasing garden full of flowers and topiaries. | Ten exquisite floral bouquets (worth 5 GP each), ten vials of Perfume, or ten Candles |
| Food | Garden of delicious mushrooms or vegetables | 100 days worth of Rations |
| Herb | Garden of rare herbs, some of which have medicinal uses | Herbs that are used to create either ten Healer's Kits or one Potion of Healing |
| ✅ Poison | Garden stocked with plants and fungi from which poisons and antitoxin can be extracted | Plants that are used to create either two vials of Antitoxin or one vial of Basic Poison |
You can enlarge your Garden to a Vast facility by spending 2,000 GP. A Vast Garden is equivalent to two Roomy Gardens and can include two of the same type of Garden or two different types. When you issue the Harvest order to a Vast Garden, each component garden produces its own harvest. A Vast Garden gains one additional hireling.
🆕 Greenhouse
A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.

| Owner | Maglana Sharicii |
|---|---|
| Gained at Level | 9 |
| Hirelings | 1 |
| Size | Roomy [16 sq] |
| Orders | Harvest |
🏠 On-Site Options
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Fruit of Restoration.
One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.
📣 Order Options
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Harvest: Healing Herbs.
You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 5 days and costs no money.
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Harvest: Poison.
You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. Once harvested, the poison can be contained in a vial. The work takes 5 days and costs no money.