Sorry Jako Cave is a hidden bastion deep within the cave system under Neverwinter Woods. Once discovered by three adventurers who named it Camaraderie Cave (Jaskyňa Družnosti), they turned it into both their home and a working gem mine. A colony of pechs — small but skilled stone elementals — settled there, shaping the tunnels and aiding in mining.

Now under new ownership of Aenwyn Wynren and Wojtek Parasolka zo Zachódu, the cavern is being transformed into a thriving sweatshop bastion, with its new residents working alongside the pechs to make it a prosperous and industrious stronghold.

Facilities

General

The heart of Sorry Jako Cave is a vast, open cavern, its high ceiling supported by natural stone pillars and crisscrossed with veins of minerals that shimmer in the dim light.

Countless tunnels branch off from this central space, winding their way toward the mining caves beyond. Within the main hall, a cluster of house-like structures serves various purposes—some are homes for the pechs, their stonework blending seamlessly into the cavern walls, while others house essential communal spaces.

A large canteen dominates one side, filled with long, sturdy tables where the pechs gather for meals. At the far end, a perpendicular table overlooks the space, reserved for the new owners, with a massive chalkboard standing nearby, scrawled with orders and tasks for the bastion.

Scattered throughout the cavern, old workshops sit in quiet neglect, their once-busy forges and workbenches coated in dust, waiting for skilled hands to bring them back to life.

Aenwyn Wynren

Aenwyn’s home, the Bastion of Solitude, stands as a quiet refuge within the cavern. Above its arched stone entrance, a graceful statue of an elven woman gazes over the main space, her expression serene yet watchful.

Inside, the two-story interior blends practicality with comfort. The lower floor is divided into distinct spaces—one corner holds an arcane study, lined with shelves of tomes and enchanted trinkets, while another serves as a workshop, its sturdy tables scattered with tools and delicate projects. A hidden gem lies beyond: a bathroom featuring a geothermal spring, its warm waters creating a spa-like oasis in the heart of the cavern.

The upper floor is a private sanctuary. A large, inviting bed dominates the space, accompanied by a vanity table and an expansive closet. A cozy reading nook nestles in one corner, furnished with plush seating and a well-stocked bookcase, offering the perfect retreat for quiet contemplation. images/Pasted image 20250314132721

Arcane Study

An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.

OwnerAenwyn Wynren
Gained at Level8
HirelingsŠtefi
SizeRoomy [16 sq]
OrdersCraft

On-Site Options

  • Arcane Study Charm. 

    After spending a Long Rest in your Bastion, you gain a magical Arcane Study Charm that lasts for 5 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

📣 Order Options

  • Craft: Arcane Focus.

    You commission the facility's hireling to craft an Arcane Focus. The work takes 5 days and costs no money. The Arcane Focus remains in your Bastion until you claim it.

  • Craft: Book.

    You commission the facility's hireling to craft a blank book. The work takes 5 days and costs you 10 GP. The book remains in your Bastion until you claim it.

Leveling Up

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magical Items" rule for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

images/Aenwyns Bastion

Workshop

This Workshop is a creative space where useful items can be crafted.

OwnerAenwyn Wynren
Gained at Level8
HirelingsBoby, Leny, Sheldon
SizeRoomy [16 sq]
OrdersCraft

Artisan's Tools. The Workshop comes equipped with six different kinds of Artisan's Tools: Carpenter's Tools, Jeweler's Tools, Leatherworker's Tools, Mason's Tools, Tinker's Tools, Weaver's Tools

On-Site Options

  • Source of Inspiration.

    After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.

📣 Order Options

  • Craft: Adventuring Gear.

    The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the Crafting Nonmagical Items rules. List of the items here.

Carpenter's ToolsClub, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Jeweler's ToolsArcane Focus, Holy Symbol
Leatherworker's ToolsSling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
Mason's ToolsBlock and Tackle
Tinker's ToolsMusket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
Weaver's ToolsPadded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes
Leveling Up and Enlarging Facility

Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magical Items" rule for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

Enlarging the Facility. You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan's Tools (chosen from the list above).

Wojtek Parasolka

Storehouse

A Storehouse is a cool, dark space meant to contain trade goods objects from the Trade Goods table and Equipment from the Player's Handbook - full list here.

images/Pasted image 20250311212449

OwnerWojtek Parasolka
Gained at Level8
HirelingsMilan
SizeRoomy [16 sq]
OrdersTrade

All items stored in the Storehouse are being logged here - Storehouse GSheet.

📣 Order Options

  • Trade: Purchasing.

    When you issue the Trade order to this facility, its hireling spends the next 5 days procuring nonmagical items that have a total value of 500 GP or less and stores them in the Storehouse. You bear the total cost of any purchases. Full list of Trade Goods and Equipment here

  • Trade: Selling.

    The hireling uses 5 days to sell goods in the Storehouse. When you sell goods from your Storehouse, the buyer pays you 10 percent more than the standard price.

Leveling Up

LevelPurchase Max.Profit
92000gp20%
135000gp50%
17unchanged100%

Sanctuary

Icons of your religion are displayed in this facility, which includes a quiet place for worship. images/Pasted image 20250311211953 images/Pasted image 20250311212030

OwnerWojtek Parasolka
Gained at Level8
HirelingsBruno
SizeRoomy [16 sq]
OrdersCraft

On-Site Options

  • Sanctuary Charm.

    After spending a Long Rest in your Bastion, you gain a magical Charm that lasts for 5 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can't gain this Charm again while you still have it.

📣 Order Options

  • Craft: Sacred Focus.

    When you issue the Craft order to this facility, you commission the facility's hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 5 days and costs no money. The item remains in your Bastion until you claim it.

  • Craft: Lotion of Pech Strength.

    The hireling will engage in a Holy Gym Sesh - a bodybuilding ritual - until it excretes enough blood, sweat and tears to create a Lotion of Pech Strength. The work takes 5 days and costs no money. The item remains in your Bastion until you claim it.

images/Pasted image 20250313145453

Built with LogoFlowershow Cloud